The Breeze Apocalypse Challenge

So I really like the idea of the Apocalypse Challenge, especially after reading Ephemeral Toast and Candi give it a go.  I tried to do it in Sims 4… And failed miserably several times, since I’m using a fresh CAS sim to go about it.

I got Get to Work, Get Together, and some stuff packs, and I’m sad that they won’t be doing what they did for TS2 and updating the challenge when new careers arrive.  What a waste, I think!  And so it got me thinking, and I’ve decided to update the Apocalypse Challenge above to fit Get to Work and Get Together.  All credit for the original challenge goes to Pinstar of course.

Feel free to use mine if you want.  Just link to this post.  Please note that I’m only going to list my updated rules and not any of the ones that stay the same.

The Breeze Apocalypse Challenge

For Get to Work & Get Together

Updated Universal Rules

3. You may not adopt infants or children. UPDATED RULE: Same-sex couples or similar may adopt infants, but not children.

 

The Breeze CAS Sim Start

If and only if you are starting with a fresh CAS sim, you may use the Breeze Start.  This start, similar to the Sims 2 Apocalypse Challenge University start, gives you one week to play the game normally with your Sim.  They may get a career, live in a normal house, etc.  However, they may not move anyone in, etc.

At the end of that week, demolish the house that they are living in and all furniture, and using sims.modify_funds, set the household funds to §5000, and have them quit their career.  A bomb landed right on your Sim’s house, I’m afraid.  Sucks to be you!

Updated Career Restrictions

Tech Guru – eSport Gamer

New Restriction: Sims may not create or join clubs, and may not start club events.  Further activities are restricted elsewhere.  DJing is not allowed.

Business – Investor

New Restriction: Sims may not purchase a retail lot or travel to one.  The Teen career of Retail Employee below is LOCKED until this restriction is lifted.

Culinary – Chef

New Restrictions: Sims may not purchase or visit a restaurant lot until this AND Mixologist are unlocked. Food-based clubs and their locations are locked.  They may not be created, joined, or used.

Culinary – Mixologist

New Restrictions: Sims may not purchase or visit a restaurant lot until this AND Chef are unlocked.  Drink-based clubs and their locations are locked.  They may not be created, joined, or used.

Painter – Master of the Real

New Restriction: Art-based clubs and their locations are locked.  They may not be created, joined, or used.

Writer – Author

New Restriction: Writing-based clubs and their locations are locked.  They may not be created, joined, or used.

Writer – Journalist

Removed Restrictions: WooHoo and pregnancy restrictions have been moved to the Get to Work Doctor career.

Secret Agent – Diamond Agent

NEW: THIS IS LOCKED UNTIL THE GET TO WORK DETECTIVE CAREER IS COMPLETED.

New Restrictions: Sims may not go to club events or dance parties.

Entertainer – Musician

New Restriction: Music-based clubs and their locations are locked.  They may not be created, joined, or used.

Entertainer – Comedian

New Restriction: Comedy-based clubs and their locations are locked.  They may not be created, joined, or used.

Criminal – Boss

New Restriction: Mischief-based clubs and their locations are locked.  They may not be created, joined, or used.

Teen Career – Babysitter

New Restriction: Kid-based clubs and their locations are locked.  They may not be created, joined, or used.

Teen Career – Fast Food Employee

NEW: THIS IS LOCKED UNTIL CHEF IS COMPLETED. It just doesn’t make sense to me otherwise…

Teen Career – Manual Labor

New Restriction: Gardening-based clubs and their locations are locked.  They may not be created, joined, or used.

Teen Career – Retail Employee

NEW: THIS IS LOCKED UNTIL INVESTOR IS UNLOCKED.

Teen Career – Barista

New Restriction: Coffeehouse-based clubs and their locations are locked.  They may not be created, joined, or used.

NEW CAREER: Doctor

It’s hard to maintain your health when society itself has ended.  Thrown farther back than the Medieval Era, Sims are forced to rely on old wives’ tales, random plants, or just pure dumb luck to survive.  Hospitals have been stripped clean of their supplies by now, and with clean water even a dream, one has to only hope they never get sick…

Restrictions: Pregnancy tests, having birth at the hospital, and all other hospital visits are forbidden.  When WooHooing, “Try for Baby” MUST be selected any time it is valid.  You may NOT beg to the Grim Reaper.

Completion: Your Sim drew inspiration from a nearby abandoned clinic, full of mysterious tools and machines.  The books within were worn and difficult to read, but between that and your Sim’s natural inclination, they were able to test and recreate medical techniques and methods.  Antibiotics, painkillers, birth control, and most intriguing of all, the theory that the death specter is not unstoppable.  Death no longer needs to be a given, or even permanent.  Where there is a will, there is a way — and your Sim found the way.

NEW CAREER: Scientist

Just as no one has time for art and its luxuries, no one really has time to question the world around them.  Why is the sky blue, why do we grow old, how does that machine work?  Who cares?  If it’s not edible, then it doesn’t matter.

Restrictions: ALL science career based items are locked; Sims may only use them at the laboratory workplace.  Logic-based clubs and their locations are locked; they may not be created, joined, or used.  Aliens may not be moved in or even befriended, and any children of abduction are not allowed to get a career or leave the house; aliens are considered the cause of the apocalypse and thus shunned.

Completion: Your Sim always had a spark in their eye, and not even the fight for survival could extinguish it.  They fiddled with this, toyed with that, and the more they discovered, the more they needed to know.  Working nonstop in the abandoned laboratory, rigging the satellite dishes, they discovered that the aliens were not demons, but beings from another world who only wanted to learn.  With these star-crossed beings, people’s fear began to give way to curiosity… And experiments.

NEW CAREER: Detective

Life is rough, and with the police gone, life is even rougher.  Someone stole your food?  Your child?  Your spouse?  Too bad.  Nobody has time to investigate it for you, including yourself, so you’d better just accept it as a fact of apocalypse life and worry about bigger problems.

Restrictions: The Diamond Agent career path is restricted.  Sorry, that’s all I got for this one.

Completion: Keen eyes, keen mind, and an impressive knack for not being seen… Your Sim has got it all.  Through these talents and pure luck, they were able to hunt down the kleptomaniac stealing food, children, and spouses — a former detective, top of the class, who became depressed and more than a little insane with the fall of civilization.  Through talking with them, they revealed the identity of a man behind the zombies, and offered to train a Sim on how to find and defeat the notorious Dr. Vu…

The Breeze Apocalypse Challenge

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